You are now sitting on 4 melee attacks (and throwing axes) and either 2 or 3 bow attacks. You'll lose one arrow attack, but pick up +4 damage on your main hand melee attack. Option: Power Attack at level 5 can really boost your melee damage if you wanted to concentrate on it a touch more. Your 4th level stat bump into DEX will help your melee AC and your ranged damage. You should be able to pick up a strength bow to do okay damage at a distance. You now have two shots with a bow or two attacks in melee. Level 3 - Point Blank Shot (good for bow and throwing the hand axe) Quick Draw lets you toss your hand axes as an option as well as making it faster to switch from bow to melee and back again. And, if you drop an opponent on your first attack in melee, you can throw your hand axe at an opponent that is not adjacent to you. Your skill with a both is very basic, but you can wield it. Pick a hand axe to wield in the off hand as you can throw it in combat if necessary. S: 16 D: 15 (+2 elf) C: 12 (-2 elf) I: 12 (+2 elf) W: 12 Ch: 10 (20 pt build)Īt this point, you have two attacks in melee (your focus). TheWarden89 wrote: Will I feel inadequate if I focus a little more on the TWF Rory? Huston, if I want to balance a little more towards melee, what do you think? Is the best way to increase my DPR on that kind of fighter to improve my criticals on weapon finesse weapons? Any good (maybe even unorthodox) way to build a warrior wielding a longsword and a dagger, or is that just vastly underpowered compared to a greatsword? I'm open to using combat maneuvers, but I don't have much experience with them. maybe not, but in a place where I can use my stealth? Kenderkin, if I'm going to be a high DEX/stealth guy, why not 1 level of rogue? Full attacking with sneak attacks for the first round I'm swinging seems pretty useful, no? Obv. ![]() ![]() Thanks to you and Kenderkin and Hartbaine for real, direct responses! Was kinda worried my thread would get jacked by what I see a lot of around here: "Just be a fighter, wielding a double dwarven urgrosh." Nobody needs to play the character builds that the heavy number crunchers demand are the only bulds worth choosing. Number crunching says that a focused two-handed combatant build can be counted on to do more damage than a TWF combatant. ![]() Whether you dual-wield matching light weapons or an unbalanced pair is a matter of personal taste, really. This makes the two-weapon fighting melee a distant second capability (and requires a 19 Dex by Level 11). Of course it is viable! You won't be the giant damage dealer, but you can be effective with both options.Ģ/6/10 Combat Style Feats will probably end up being just the basics: Two-Weapon Fighting, Improved Two-Weapon Fighting, and Greater Two-Weapon Fightingĩ Far Shot/Weapon Finesse (for melee)/Weapon Focus (bow, probably) Help me optimize my RPing goals? I don't want my DEX to be too shoddy because I'm using a bow (and lighter armors) so is it best to take a level of rogue for sneak attack and use Weapon Finesse on two light weapons? Should I go longsword/shortsword in melee? Is it impossible to make a viable warrior within these constraints? RPing as an adaptive elf ranger, ready for anything, is really important to me, but I don't want him to be weak. Any advice on how I can build a character using combat-style feats for two-weapon fighting, and 1-3 regular feats for archery when I want that as well? Again-for this campaign, I want to build an elf ranger who is decent with both bow and two-weapons using the core rules (not feats from Ultimate Combat). ![]() Even if that was the implementation because the developers were too lazy to put in real two-weapon fighting, flavor-wise, I think that's perfect for the ranger-adaptability, using a single-handed weapon (not trying to use any Renaissance BS like a rapier either) in your main hand because shields and two-handers are pretty darn unwieldy, using your off-hand to maybe get in there with a hunting knife or other small weapon, or even a fist.Ī lot of the advice on builds for rangers have focused on "switch-hitting" with a bow and two-hander by using combat-style feats for archery and a few regular feats for the melee style. Instead if you equipped a single handed weapon, you got an extra attack for free. Essentially, in the original IWD, there was no mechanic to allow to you arm two weapons. Long before 3.0 and later rules that allowed the ridiculous stuff like fighting with oversized weapons in both hands, I kind of liked the idea of fighting with a small weapon in the offhand. Bow for long range combat, "two weapons" for close range combat. Utilizes both two-weapon fighting and a bowīasically, I really enjoyed the ranger I played back in the days of the CRPG Icewind Dale 1. RPing is important to me, with that in mind I'd like to build a character within the following constraints:
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